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3DS Max Design/ 3DS Max Training Course Outline

Getting Started
Course Introduction
Learning Objectives
Configuring 3ds Max and 3ds Max Design
Setting Up Units
Setting Display Units to Architectural
Assigning a Project Folder
Creating a Prototype File
Configuring the Default UI and Presets
Maximizing the Workspace
Synchronizing the User Interface and Default Presets
Accessing the Help System
Understanding Object Interaction

Pre-Production and Planning
Pre-Planning the Production
Developing the Storyboard Sketch Style
Examining a Sample Storyboard
Planning Scene Level of Detail
Understanding Level of Detail
Planning File Output
Outputting for Print/Web
Reviewing Still Image Types
Examining Animation Output
Reviewing Animation Output Types
Working with Layers
Previsualizing a Scene
Configuring In Viewport Previsualization with Nitrous

Modeling
Modeling in 3ds Max
Understanding Shapes
Saving Incremental Files
Cloning Shapes
Creating Outline Shapes
Attaching Shapes
Editing Closed 2D Shapes
Trimming and Welding Splines
Filleting a Vertex
Understanding Mesh and Poly Objects
Discovering the Editable Poly Object Type
Converting Object Types
Learning the Graphite Modeling Tools
Working with the Paint Deform Tool
Using the Conform Paint Tool
Understanding 2D and 3D Objects
Introducing Compound Objects
Working with ProBoolean
Using Shapemerge
Aligning the Road
Exploring More Editable Poly
Merging Objects
Working with Caddies
Modeling Windows
Modeling a Window Frame
Modeling a Window Pane
Examining Modifiers and the Modifier Stack
Learning About Object Space Modifiers
Adding a Bevel Profile Modifier
Editing 2D Shapes
Stacking Modifiers
Editing Modifiers
Understanding World Space Modifiers
Editing the Map Scalar Modifier
Understanding Object Painting
Painting a Scene
Discovering AEC Objects
Building with AEC Walls
Installing a Door
Adding Windows
Modeling - Best Practices

Materials
Introducing Materials
Understanding the Slate Material Editor
Creating Schematic Materials
Learning the Arch & Design Material
Adjusting Shaders
Editing Reflectivity
Assigning a Material
Using Map Patterns
Simulating Geometry
Setting Transparency
Calculating map sizes
Creating a Tile Map
Determining Map Coverage
Adding a UVW Map Modifier
Working with Unwrap UVW
Working with Multiple Materials
Discovering the Multi/Sub-Object Material
Setting Material ID's
Editing Material ID's
Assigning a Multi/Sub-Object Material
Understanding Blend and Masks
Using a Blend Material
Masking with Materials
Understanding Substance Textures
Working with Substance Textures
Discovering Material Libraries
Understanding Autodesk Materials Libraries
Using an Autodesk Library Material
Creating a New Library

Lighting
Learning Direct and Indirect Light
Discovering Daylight
Placing a Daylight System
Adjusting Location
Adjusting Physical Sky
Understanding Photometric Lights
Enabling Streetlights in a Scene
Changing Photometric Light Presets
Understanding Indirect Light 
Calculating Indirect Illumination
Working with Final Gather
Setting Final Gather Bounces
Using Sky Portals
Learning about Global Illumination
Setting Interior Night Lighting
Using Photometric Web Files
Enabling Global Illumination

Rendering
Introducing Rendering
Learning About Still Images
Understanding Still Image Resolution
Rendering Still Images
Setting Render Presets
Understanding Still Image File Types
Choosing Still Image File Types
Rendering Animations
Understanding Image Resolution for Animations
Setting Animation Resolution
Understanding Animation File Types
Creating a Preview Animation
Rendering Sequential Images
Using the RAM Player
Saving with Animation CoDecs
Discovering iRay
Visualizing Realistic Lighting with iRay

Cameras
Understanding the Camera's Importance
Discovering Traditional Camera Shots
Learning Effective Camera Distance
Changing Viewer Distance
Discovering Depth of Field
Adding Depth of Field to Control Focus
Understanding Camera Angles
Adjusting Camera Angles
Discovering Composition Essentials
Learning the Rule of Thirds
Implementing the Rule of Thirds
Discovering Diagonals
Establishing Diagonals
Understanding Animation Concepts
Discovering Object Animation
Exploring Keyframe Animation
Keyframing a Moving Object
Understanding Path Animation 
Animating on a Path
Understanding Velocity Control
Applying an Ease Curve
Learning Camera Animation Basics
Separating Camera Position and Rotation Control
Animating a Dummy on a Path
Linking a Hierarchy

Effects and Dynamics
Understanding Particle Effects
Creating a Particle Flow
Discovering 3ds Max Dynamics
Simulating Rigid Bodies
Draping a Tablecloth
Using Render Effects
Activating Mental Ray Camera Glare
Adding a Volume Fire Effect

Output
Considering Final Output
Understanding Scene States
Setting up Scene States for Rendering
Understanding Batch Rendering
Configuring a Batch Rendering Queue
Configuring a Batch Rendering Queue
Understanding Print Resolution
Controlling Print Size
Exploring Gamma Correction
Setting Gamma Correction
Creating Special Image Types
Discovering the Panorama Exporter
Creating a Panorama File 
Outputting for Cinema
Saving OpenEXR Files

LEED Lighting Analysis
Introducing Lighting Analysis
Understanding Lighting Analysis
Learning Who Uses Lighting Analysis
Discovering How Lighting Analysis is Used
Identifying Lighting Analysis Integration
Introducing LEED Certification 
Understanding LEED Certification
Validating LEED Lighting
Discovering the Lighting Analysis UI
Using the Lighting Analysis Menu
Working with the Lighting Analysis Assistant
Identifying Issues for Lighting Analysis
Examining Scene and Modeling Issues
Building to Scale
Understanding 3D Lighting Design
Examining Real World Lighting

Lighting the Scene
Understanding Lighting Preparation
Creating a Ground Plane
Discovering the Daylight System
Adding a Daylight System
Configuring the Daylight System
Exploring Skylight Portals
Adjusting Exposure Control

Scene Materials
Understanding Scene Materials
Identifying Scene Materials 
Creating Material for the Ground Plane
Adding Beige Wall Paint Material
Adjusting The BRDF Function Curve
Exploring Window and Frame Materials
Using The Multi/Sub-Object Material
Adding an Autodesk Material Glazing for Windows
Applying an Autodesk Material Metal for the Window Frames

Lighting Analysis for Presentation
Introducing Lighting Analysis for Presentation
Understanding Lighting Analysis Tools
Using the Lighting Analysis Assistant
Incorporating Light Meters 
Configuring Lighting Analysis Image Overlay

Rendering an Analysis
Rendering a Complete Analysis
Adjusting Exposure
Configuring Mental Ray
Setting Common Rendering Settings
Rendering a Final Image

Training from Expert:
Mohammed Sadiq (Director, ECC)
2 years Exp on 3DS Max
Gulf Returned Trainer
Actual Training fee: Rs.9000/- *
* 50% discount for all.
Batch Size: 18 only.
Batch dates: 10/12/2018, 21/1/2019, 25/2/2019, 1/3/2019, 6/4/2019.
Batch Time: 10.30-1.15pm

Contact Ms.Faheem on 9866131068 or 8143031068 to reserve your seat.