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AutoCAD Training Course Contents:

Overview  
• Introduction to AutoCAD 2016
• Starting AutoCAD
• Understanding How Tools are Organized
• Switching Workspaces
• Adjusting Workspace Settings
• Using the Application Menu
• Using the Quick Access Toolbar
• Using the InfoCenter Toolbar
• Understanding Ribbon Fundamentals
• Controlling the Display of the Ribbon
• Changing the Location of the Ribbon
• Working with Sticky Panels
• Introducing the Drawing Aid Tools 
• Introducing the Drawing Grid
• Changing Screen Colors
• Working with User Profiles
• Controlling the Application Status Bar
• Working Within the Drawing Window
• Working with Multiple
• Drawings
• Understanding Model and Layout Tabs
• Understanding the Command Line
• Understanding Dialog Box
• Fundamentals
• Understanding Palette Fundamentals
• Understanding Toolbar Fundamentals
• Starting a New Drawing - Template Files
• Setting the Default Template
• Starting a New Drawing Using the Startup Wizard
• Saving Drawings - SAVE and QSAVE
• Saving Drawings - QSAVE and SAVEAS
• Saving Drawings - Autosave Options
• Saving Drawings - Backup Files
• Saving Drawings - Release Version and Other Options
• Opening Drawings - Partial Open and Read-Only
• Using the Mouse - Fundamentals
• Understanding Interface Components - In-Canvas
• Viewport Controls
• Understanding Interface Components - Navigation Bar 
• Understanding Interface Components - UCS Icon
• Understanding Interface Components - ViewCube
• Understanding Interface Components - SteeringWheels
• Understanding Interface Components - Pull-Down Menus 
• Understanding Interface Components - 3D Mouse

Drawing  Basics
• Drawing Lines - Command Line
• Drawing Lines - Dynamic Input
• Drawing Lines - Right-Click Menu
• Repeating the Last Command
• Understanding Command Options
• Drawing Rectangles
• Drawing Rectangles - Area 
• Drawing Rectangles - Dimensions
• Drawing Rectangles - Rotation
• Drawing Rectangles - Fillets
• Drawing Rectangles - Chamfers
• Drawing Rectangles - Width
• Drawing Rectangles - Reset/ Default Options 
• Using the Undo and Redo Commands
• Drawing Circles - Radius and Diameter
• Drawing Circles - 2P and 3P
• Drawing Circles - TTR and TTT
• Drawing Circles - Defaults
• Drawing Arcs - 3-Point Concepts
• Drawing Arcs - 3-Point Options
• Understanding Coordinate Systems - Concepts
• Understanding Coordinate Systems - Absolute
• Understanding Coordinate Systems - Relative
• Understanding Coordinate Systems - Units
• Erasing Objects - Picking
• Selecting Objects - Window and Crossing
• Selecting Objects - Window
• Polygon and Crossing Polygon
• Selecting Objects - Fence and Last 
• Selecting Objects - Undo and Previous
• Selecting Objects - Box
• Selecting Objects - Implied Selection
• Selecting Objects - Select Similar
• Selecting Objects - Add Selected
• Hiding and Isolating Objects
• Selecting Objects - Restoring Objects with OOPS
• Selecting Objects - Deselecting Objects
• Selecting All Objects
• Controlling Selection Settings
• Using Selection Cycling

Drafting Settings  
• Using the Status Bar - Grid
• Using the Status Bar - Snap
• Using the Status Bar - Ortho
• Using Grid, Snap and Ortho in Combination
• Using Direct Distance Entry and Dynamic Input
• Understanding Absolute Angle Measurements
• Using Polar Tracking with Absolute Angles
• Understanding Relative Angle Measurements
• Using Polar Tracking with Relative Angles
• Using Polar Tracking - Incremental Angles vs Additional Angles
• Using Polar Tracking and Polar Snaps
• Understanding Object Snap Concepts
• Understanding Running Object Snaps
• Understanding Parallel Object Snap
• Understanding Extension Object Snap
• Using Object Snap Overrides
• Using Object Snap Tracking - One Point - Orthogonally
• Using Object Snap Tracking - Two Points - Orthogonally
• Using Object Snap Tracking - One Point - All Polar Angles
• Using Object Snap Tracking - Two Points - All Polar Angles
• Using Object Snap Overrides - Temporary Track Point
• Using Object Snap Overrides - Mid Between 2 Points
• Using Options - Object Snap System Variables

Display Control  
• Zooming Using the Wheel Mouse
• Adjusting Zoom Settings - ZOOMFACTOR
• Adjusting Zoom Settings - MBUTTONPAN
• Adjusting Zoom Settings - VIEWRES
• Adjusting Zoom Settings - VTOPTIONS
• Using Real-Time Pan and Zoom
• Zooming Using the Ribbon Panel
• Panning Using the Ribbon Panel
• Zooming and Panning Using the Navigation Bar
• Using the View Back and View Forward Tools
• Using the SteeringWheel
• Creating Tiled Viewports
• Naming Tiled Viewports Using View Manager -
• Restoring Named Views
• Using View Manager -Editing and Updating Named Views
• Using View Manager - Creating Named Views
• Managing Layers
• Introducing Layer Concepts
• Establishing the Current Layer
• Understanding Layer States - On/Off
• Understanding Layer States - Thaw/Freeze
• Understanding Layer States - Unlock/Lock
• Understanding Layer States - Lock Layer Fade
• Controlling Layer States - Color
• Introducing the Layer Property Manager Palette
• Using the Layer Property
• Manager - Columns
• Controlling Layer States - Linetype
• Controlling Layer States - Transparency
• Controlling Layer States - Plot/No Plot
• Controlling Layer States - VP Freeze
• Controlling Layer States - New VP Freeze
• Controlling Layer States - Freezing Layers in All But the Current Viewport
• Controlling Layer States - VP Color, VP Linetype, VP Lineweight, and VP Transparency
• Creating a New Layer Deleting a Layer
• Adding a Layer Description Using Layer Filters
• Creating New Layer Filters
• Working with Layer States
• Making an Objects Layer Current

Managing Layers
• Matching Layers
• Restoring the Previous Layer State
• Isolating Layers
• Unisolating layers
• Freezing Layers
• Turning Layers Off
• Turning All Layers On
• Thawing All Layers
• Locking a Layer
• Unlocking a Layer
• Changing an Object to the Current Layer
• Copying Objects to a New Layer
• Viewing Individual Layers
• Freezing Layers in All
• Viewports Except the Current Viewport Merging Layers
• Deleting a Layer and Its Contents
• Object Properties
• Understanding ByLayer and Object Property Concepts
• Setting the Color ByLayer
• Setting the Linetype ByLayer
• Setting the Lineweight ByLayer
• Setting the Transparency ByLayer
• Controlling the Object Color
• Controlling the Object Linetype 
• Controlling the Object Lineweight
• Controlling the Object Transparency
• Understanding Object Property Creation and Control
• Modifying Properties Using the Property Panel and Layer Panel
• Modifying Properties Using the Quick Property Panel
• Controlling the Quick Property Panel Display Properties
• Modifying Properties Using the Properties Palette
• Setting Object Properties to ByLayer

Utility and Inquiry Tools  
• Introducing the Measure Tools
• Measuring Distance
• Measuring Radius
• Measuring Angles
• Measuring the Area of a Space
• Measuring the Area of an Object
• Performing Area Calculations
• Measuring Volume 
• Using the Quick Calculator
• Applying Object Selection Filters
• Using Quick Select
• Listing Selected Objects
• Displaying the Coordinates of a Point

Complex Objects
• Understanding Polyline
• Property Concepts
• Drawing Polylines - Line Segments
• Drawing Polylines - Arc Segments
• Drawing Polylines - Width
• Drawing Polylines - Option Combinations
• Drawing Donuts
• Drawing Polygons - Inscribed
• Drawing Polygons - Circumscribed
• Drawing Polygons - Edge
• Editing Polylines - Close/Open
• Editing Polylines - Join Select
• Editing Polylines - Join Multiple
• Editing Polylines - Converting Lines into Polylines
• Editing Polylines - Fit/Spline/Decurve
• Editing Polylines - Edit Vertex Exploding Polylines
• Drawing Ellipses - Center
• Drawing Ellipse - Axis End
• Drawing Ellipse - Isocircles
• Drawing Ellipse Arcs
• Drawing Points
• Understanding Point Styles
• Drawing Splines
• Editing Splines
• Drawing Construction Lines
• Drawing Rays
• Creating Regions
• Creating Boundaries
• Creating Revision Clouds
• Creating Wipeouts

Annotation Objects
• Understanding Annotation
• Object Concepts
• Understanding Annotation Scaling
• Creating Single-Line Text
• Controlling Single-Line Text
• Justification
• Creating Text Styles
• Modifying Text Styles
• Creating Multiline Text
• Controlling Multiline Text
• Justification
• Editing Text Objects
• Editing Text Objects Using the Properties Palette
• Performing a Spell Check
• Finding and Replacing Text
• Creating Tables
• Controlling Table Appearance
• Using Table Styles
• Editing Text Within a Table
• Modifying Tables
• Linking Data in Tables
• Working with Fields
• Introducing Hatches and Gradient Fills 
• Adding Hatch Objects
• Selecting the Hatch Pattern to Apply
• Selecting the Hatch Pattern Layer
• Setting the Hatch Color, Background Color, and Transparency
• Setting the Scale and Angle ofthe Hatch Pattern
• Controlling Hatch Pattern
• Island Detection
• Selecting and Retaining Hatch
• Boundary Objects
• Controlling Hatch Pattern Gap Tolerance
• Understanding Associative Hatch
• Understanding Annotative Hatch
• Controlling the Hatch Origin
• Creating Separate Hatches
• Matching the Properties of an Existing Hatch
• Controlling Hatch Pattern Draw Order
• Controlling Hatch Settings
• Modifying Existing Hatch Objects
• Adding Gradient Fills
• Adding Hatch Patterns and Gradient Fills Using the Tool Palette
• Introducing Multileaders
• Creating Multileaders
• Creating Multileaders - Changing the Order of Content Creation
• Selecting Multileader Options
• Adding a Multileader with Block Content
• Controlling the Multileader Style
• Adding and Removing Leaders
• Aligning Multileaders
• Collecting Multileaders
• Editing Multileaders

Modify Objects - Manipulation Commands
• Introducing the Manipulation Commands
• Using the Move Command
• Using the Move Command with Object Snap
• Using the Move Command
• with Object Snap Tracking - One Point
• Using the Move Command with Object Snap Tracking - Two Points
• Using the Copy Command
• Using the Copy Command with Object Snap
• Using the Copy Command with Object Snap Tracking
• Using the Copy Command with the Array Option
• Using the Mirror Command
• Controlling Text Display with the Mirror Command
• Controlling Hatch Display with the Mirror Command
• Creating a Rectangular Array 
• Adjusting Rectangular Array
• Rows and Columns
• Changing the Properties of Rectangular Arrays
• Editing Array Source Objects
• Removing Items from the Array
• Changing the Angle of Rectangular Arrays 
• Creating Associative and Non-Associative Arrays
• Creating a Polar Array
• Adjusting Polar Arrays
• Creating a Path Array
• Changing the Base Point of a Path Array
• Changing the Path of a Path Array
• Replacing Items within an Array
• Using the Rotate Command
• Using the Rotate Command
• with a Reference Angle
• Using the Off set Command
• Using the Align Command
• Using the Reverse Command
• Creating and Working with Groups
• Modifying Groups

Modify Objects - Alteration Commands
• Introducing Alteration Commands
• Breaking an Object At One Point
• Breaking an Object Between Two Points
• Breaking Objects - Application Example
• Using the Trim Command - Pick Selections
• Using the Trim Command - Fence Selection
• Using the Trim Command - Edge Extend Mode
• Using the Extend Command
• Using Extend and Trim Together
• Extending and Trimming
• Together - An Application Example 
• Using the Fillet Command - Fillet Radius
• Using the Fillet Command - Multiple and Polylines
• Using the Chamfer Command -Distance and Angle
• Using the Chamfer Command - Multiple and Polylines
• Using the Blend Command
• Using the Stretch Command
• Using the Join Command
• Using the Lengthen Command
• Using the Explode Command
• Deleting Duplicate Objects
• Using the Scale Command
• Using the Scale Command - Scale Reference

Modify Objects - Grips
• Introducing Grip Concepts
• Understanding Grip Status
• Using Grips to Modify Lines
• Using Grips to Modify Arcs
• Using Grips to Modify Hatch Objects
• Using Grips to Modify Polylines
• Using Grips to Modify Splines
• Using Grips to Move Objects
• Using Grips to Mirror Objects
• Using Grips to Rotate Objects
• Using Grips to Scale Objects
• Using Grips to Stretch Objects
• Changing the Base Point While Grip Editing
• Copying Objects While Grip Editing
• Changing the Reference Angle While Grip Editing
• Using Grips - Application Example
• Using Grip Options - Changing Grip Settings
• Using Grip Options - Changing Selection Modes
• Dragging While Grip Editing
• Moving Objects Using Nudge

2D Parametric Drawings
• Overview of Parametric Drawings
• Displaying Geometric Constraints
• Applying Geometric Constraints
• Applying Geometric Constraints - Coincident
• Applying Geometric Constraints - Collinear
• Applying Geometric Constraints - Concentric
• Applying Geometric Constraints - Fix
• Applying Geometric Constraints - Parallel
• Applying Geometric Constraints - Perpendicular
• Applying Geometric Constraints - Horizontal
• Applying Geometric Constraints - Vertical
• Applying Geometric Constraints - Tangent
• Applying Geometric Constraints - Smooth
• Applying Geometric Constraints - Symmetric
• Applying Geometric Constraints - Equal
• Removing Individual Geometric Constraints
• Applying Auto Constrain 
• Controlling Auto Constraint Settings
• Applying Geometric Constraints Using Inferred Constraints
• Applying Dimensional Constraints
• Applying Dimensional Constraints - Linear
• Applying Dimensional Constraints - Aligned
• Applying Dimensional Constraints - Horizontal
• Applying Dimensional Constraints - Vertical
• Applying Dimensional Constraints - Angular
• Applying Dimensional Constraints - Radius
• Applying Dimensional Constraints - Diameter
• Creating Dynamic or Annotational Dimensional Constraints
• Converting Dimensions into Dimensional Constraints
• Controlling Dimensional Constraint Settings
• Showing and Hiding Dimensional Constraints
• Controlling Other Dimensional Constraint Settings
• Avoiding Over-Constrained Geometry
• Understanding the Parameters Manager
• Using the Parameters Manager - Changing an Expression
• Using the Parameters Manager - Adding User Variables
• Using the Parameters Manager - Deleting Parameters
• Changing Dimensional Constraints Using Grip Editing

Dimensioning
• Introducing Dimensioning Concepts
• Understanding Associative Dimensions
• Creating Linear Dimensions - Horizontal and Vertical
• Creating Linear Aligned Dimensions
• Creating Linear Baseline Dimensions
• Creating Linear Continued Dimensions
• Creating Angular Dimensions
• Creating Angular Baseline Dimensions
• Creating Angular Continued Dimensions
• Dimensioning Circles and Arcs - Radius and Diameter Dimensions
• Dimensioning Circles and Arcs - Arc Length Dimensions
• Dimensioning Circles and Arcs - Jogged Dimensions
• Creating Ordinate Dimensions 
• Adding and Modifying Dimension Text
• Changing the Location of Dimension Components
• Adjusting Spacing Between Dimensions
• Breaking Dimension and Extension Lines
• Jogging Dimension Lines
• Dimensioning Multiple Objects - Baseline Quick Dimensions
• Dimensioning Multiple Objects - Ordinate Quick Dimensions
• Controlling the Appearance of Dimensions - Dimension Styles
• Creating New Dimension Styles
• Applying a New Dimension Style
• Updating Dimension Styles
• Override Dimension Styles
• Using Properties

Interface Customization
• What are Tool Palettes?
• Controlling Tool Palette Display
• Using Palette Tools
• Creating Palettes
• Controlling Palette Tool Properties
• Creating Palette Tools - Hatch
• Creating Palette Tools - Blocks 
• Creating Palette Tools - Objects and Flyouts
• Creating Palette Tools - DesignCenter
• Customizing the User Interface
• Customizing the Ribbon Tabs
• Customizing the Ribbon Panel
• Adding a Tab and Panel to Workspaces
• Customizing the Quick Properties Panel
• Customizing Rollover Tooltips
• Customizing Menu Search Tags
• Customizing the Quick Access Toolbar

Print and Plot Preparation
• Introducing Print and Plot Concepts
• Understanding Drawing Spaces- Model and Paper Space
• Choosing a Printer
• Placing a Title Block on a Layout
• Creating Layout Viewports
• Setting a Layout Viewport Scale 
• Controlling Viewport Display
• Placing Annotations on a Layout
• Printing the Drawing
• Controlling Plot Options and Orientation
• Understanding Plot Style Tables

Blocks and Attributes
• Understanding Block Concepts
• Creating Blocks from Existing Objects
• Understanding Block Properties
• Changing Block Properties
• Using Blocks within a Drawing
• Using Multiple Blocks at Once
• Exploding Blocks into Objects
• Changing the Insertion/Reference Point
• Understanding Dynamic Blocks Concepts
• Understanding Dynamic Block Examples
• Creating Dynamic Blocks from Existing Blocks
• Creating Dynamic Blocks - Adding Parameters
• Creating Dynamic Blocks - Adding Constraints
• Editing Dynamic Blocks - Adding Additional Parameter
• Changing the Properties of Parameters
• Changing the Properties of Parameters - Lists
• Changing the Appearance of Dynamic Blocks
• Adding Constraints to Dynamic Blocks
• Controlling Dynamic Blocks Using Block Tables
• Adding Special Properties to Blocks
• Introducing Attributes
• Adding an Attribute to a Block
• Adding Additional Attributes to a Block
• Controlling the Visibility of Attributes
• Synchronizing Attribute Data
• Managing Attributes
• Extracting Attribute Data from a Drawing
• Dividing and Measuring Using Blocks

3D Basics
• Introducing 3D Concepts
• Introducing the 3D Workspace
• Introducing 3D Viewing Tools - The ViewCube
• Introducing 3D Viewing Tools - 3D Orbit
• Introducing 3D Viewing Tools - View Presets
• Introducing 3D Viewing Tools - SteeringWheels
• Using 3D Object Snap
• Understanding Visual Styles
• Understanding 3D Coordinate Systems
• Understanding Dynamic UCS
• Manipulating the User Coordinate System

Creating 3D Objects
• Creating a Solid Box
• Creating a Solid Cylinder
• Creating a Solid Cone
• Creating a Solid Sphere
• Creating a Solid Pyramid
• Creating a Solid Wedge
• Creating a Solid Torus
• Creating 3D Objects by
• Extruding 2D Objects
• Creating 3D Objects by Revolving 2D Objects
• Creating 3D Objects by Lofting 2D Objects
• Creating 3D Objects by Sweeping 2D Objects
• Creating 3D Objects Using Polysolid
• Creating 3D Objects Using Press/Pull
• Creating a 3D Mesh Box 
• Creating a 3D Mesh Cone
• Creating a 3D Mesh Cylinder
• Creating a 3D Mesh Pyramid
• Creating a 3D Mesh Sphere
• Creating a 3D Mesh Wedge
• Creating a 3D Mesh Torus
• Creating a 3D Revolved Mesh
• Creating a 3D Edge Mesh
• Creating a 3D Ruled Mesh
• Creating a 3D Tabulated Mesh
• Controlling Mesh Primitive Options
• Creating a 3D Helix

Modifying 3D Mesh Objects
• Introduction to Mesh Editing
• Smoothing Objects - Converting Objects into
• Meshes
• Smoothing More
• Smoothing Less
• Refining a Mesh
• Adding a Crease
• Removing a Crease
• Controlling Mesh Tessellation Options
• Splitting a Mesh Face
• Extruding a Mesh Face
• Merging Mesh Faces
• Creating a Hole in a Mesh
• Closing a Hole in a Mesh
• Collapsing a Face or Edge
• Spinning a Triangle Face
• Converting a Mesh to a Solid
• Converting a Mesh to a Surface
• Deforming a Mesh

Working with Surface Objects
• Introduction to Surface Modeling
• Creating a Network Surface
• Creating a Lofted Surface
• Creating a Swept Surface
• Creating a Planar Surface
• Creating an Extruded Surface
• Creating a Revolved Surface 
• Creating a Blend Surface
• Creating a Patch Surface
• Creating an Off set Surface
• Filleting a Surface
• Trimming a Surface
• Untrimming a Surface
• Extending a Surface
• Sculpting a Surface
• Converting a Surface into a NURBS Surface
• Editing Control Vertices on a NURBS Surface
• Displaying and Hiding Control Vertices on NURBS Surfaces
• Rebuilding Control Vertices Adding Control Vertices
• Removing Control Vertices
• Projecting Curves onto a Surface
• Performing Surface Continuity Analysis
• Performing Surface Curvature Analysis
• Performing Draft Analysis

Working with Point Clouds
• Introduction to Point Clouds
• Attaching a Point Cloud
• Controlling Point Cloud Density
• Creating Geometry Using Point Clouds

Modifying 3D Objects
• Using Gizmos
• Using Object Culling
• Mirroring Objects in 3D
• Moving Objects in 3D
• Aligning Objects in 3D
• Rotating Objects in 3D
• Creating a 3D Rectangular Array
• Creating a Stepped 3D
• Rectangular Array
• Creating a 3D Polar Array
• Creating a Stepped 3D Polar Array
• Creating a 3D Path Array
• Scaling Objects in 3D
• Editing Solid Primitives
• Editing 3D Sub-objects
• Creating Composite Solids - Boolean Operations
• Creating a Composite Solid Using Boolean Union
• Creating a Composite Solid Using Boolean Subtract
• Creating a Composite Solid Using Boolean Intersect
• Editing a Solid - Adding a Chamfer
• Editing a Solid - Adding a Fillet
• Chamfering Edges of a Solid
• Filleting Edges of a Solid
• Editing a Subobject within Composite Solids
• Editing Models Using Autodesk Inventor Fusion
• Extracting Edges from 3D Objects
• Editing Edges of a Solid - Imprinting onto a Solid
• Editing Edges of a Solid - Changing the Edge Color
• Editing Edges of a Solid - Copying Edges
• Editing Faces of a Solid - Extruding Faces
• Editing Faces of a Solid - Tapering Faces
• Editing Faces of a Solid - Moving Faces
• Editing Faces of a Solid - Copying Faces
• Editing Faces of a Solid - Off setting Faces
• Editing Faces of a Solid - Deleting Faces
• Editing Faces of a Solid - Rotating Faces
• Editing Faces of a Solid - Changing the Color
• Editing Entire Solids - Separating Solids
• Editing Entire Solids - Cleaning Solids
• Editing Entire Solids - Shelling Solids
• Editing Entire Solids - Checking Solids
• Checking Solids for Interference Slicing Solids
• Creating a Solid by Thickening a Surface
• Creating Curves by Off setting Edges
• Creating Sections - Section Planes 
• Creating Sections - Adding Jogs to a Section Plane
• Creating Sections - Creating and Updating Cross Sections
• Creating Sections - Creating Elevations
• Creating Sections - Controlling Section Settings 
• Creating a 2D Representation of a 3D Object
• Creating Orthographic Views with Solid View
• Adjusting Orthographic Views with Solid Drawing
• Adding 2D Profile Views with Solid Profile
• Creating Drawings from 3D Models
• Creating Drawing Views
• Creating Projected Views
• Editing Drawing Views
• Setting the Draft ing Standards for Drawing Views
• Updating Drawing Views

Creating Non-Printed Output
• Exporting to Pdf

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